Module 3: Innovative
Strategies of teaching English (10hrs)
v A situation in
which students work together to search for understanding, meaning, solutions or
to create a product of their learning
Increasing Understanding by Creating Graphic Organizers:
The process of converting a mass of data/information/ideas into a graphic map gives the student an increased understanding and insight into the topic at hand. To create the map, the student must concentrate on the relationships between the items and examine the meanings attached to each of them. While creating a map, the student must also prioritize the information, determining which parts of the material are the most important and should be focused upon, and where each item should be placed in the map.
The creation of graphic organizers also helps the student generate ideas as they develop and note their thoughts visually. The possibilities associated with a topic become clearer as the student's ideas are classified visually.
Uses of Graphic Organizers:
Graphic organizers can be used to structure writing projects, to help in problem solving, decision making, studying, planning research and brainstorming.
Creating Graphic Organizers:
Graphic organizers can be drawn free-hand or printed. To go to printouts of many graphic organizers, click on one of the links above or below.
Adding color-coding and/or pictures to a graphic organizer further increases the utility and readability of the visual display.
How to Choose a Graphic Organizer for Your Topic/Task (click on a graphic organizer below to go to printable worksheets):
The task at hand determines the type of graphic organizer that is appropriate. The following is a list of common graphic organizers - choose the format that best fits your topic.
Star: If the topic involves investigating attributes associated with a single topic, use a star diagram as your graphic organizer. Example: Finding methods that help your study skills (like taking notes, reading, doing homework, memorizing, etc.).
Spider: If the topic involves investigating attributes associated with a single topic, and then obtaining more details on each of these ideas, use a spider diagram as your graphic organizer. This is like the star graphic organizer with one more
Fact/Opinion: If the task involves distinguishing the facts vs. the opinions in a theme or text, use fact/opinion charts. Example: Fill out a fact/opinion chart to evaluate the facts and opinions presented in a news article.
PMI Diagram: If the task involves analyzing the plusses, minuses, and implicatios of a decision or an action, use a PMI Chart. Example: Fill out a PMI Chart to help evaluate the positive, negative and interesting points associated with taking a new job.
Decision Making Diagrams: If the task is making a decision, use a graphic organizer to enumerate possible alternatives and the pros and cons of each. Example: Fill out a desicion making diagram to help decide which elective courses you'd like to take next quarter.
Semantic Feature Analysis Charts: If the task is comparing characteristics among a group of items, use Semantic Feature Analysis . Example: Fill out a Semantic Feature Analysis chart to compare and contrast the care needed for various pets.
Cause and Effect Diagrams: If the task is examining possible causes and effects in a process, use a cause and effect graphic organizer . Example: Fill out a cause-and-effect diagram to trace the steps in a feedback loop..
KWHL Diagram: If the task involves analyzing and organizing what you know and what you want to learn about a topic, use a KWHL chart. K stands for what you already KNOW about the subject. W stands for what you WANT to learn. H stands for figuring out HOW you can learn more about the topic. L stands for what you LEARN as you read. Example: Fill out a KWHL chart before, during, and after you read about a topic.
Pie Charts: If the task involves showing divisions with a group, use a pie chart. Example: Draw a pie chart to show what percentages of a population have blue eyes, green eyes, or brown eyes.
Vocabulary Map: Graphic organizers can be useful in helping a student learn new vocabulary words, having them list the word, its part of speech (noun, verb, adjective, adverb, etc.), a synonym, an antonym, a drawing that represents the word, and a sentence using the word.
Paragraph Structure: These graphic organizers help you organize the structure of a paragraph, including a topic sentence, sentences with support details, and a conclusion sentence.
5 W's Diagram: If the task involves analyzing the Five W's (Who, When, Where, What, and Why) of a story or event. Example: Fill out a 5 W's Chart to help evaluate and understand the major points of a newspaper story.
Story Map: Story maps can help a student summarize, analyze and understand a story or event.
Character Traits: Graphic organizers help the student identify the traits of fictional characters by looking at events surrounding the character in the text.
Biography Diagrams Graphic organizers are useful to help prepare for writing a biography. Before writing, the graphic organizer prompts the student to think about and list the major events in the person's life.
Animal Report Diagrams: Many graphic organizers are useful to help prepare for writing a report on animals. Before writing, the student should think about and list the major topics that will be researched and covered in the report.
Geography Report Diagrams: These graphic organizers are useful to for doings a short report on a country or other area. The student draws a map and flag, and looks up basic information on the area.
Math Diagrams: Many graphic organizers are useful to learn and do math, include Venn diagrams, star diagrams, charts, flowcharts, trees, etc.
3.1 Collaborative learning, co-operative
learning, Think-Pair-Share strategy
3.2 Mapping Strategies:
concept-mapping, mind-mapping
3.3 SOAP strategy in Language
learning
Module 3: Innovative Strategies
of teaching English (10hrs)
3.1
Collaborative learning, co-operative learning, Think-Pair-Share strategy
COLLABORATIVE LEARNING
DEFINITION
v A situation in
which two or more people learn or attempt to learn something together
v Capitalize on
one another’s resources and skills- learn by sharing experiences
v A simultaneous
give and take process
v Democratic in nature
v Proponents
believe that interactive learning sessions promotes critical thinking,
increases interest, achieve higher levels of thought and retain information
longer
v Includes both
face-face conversations and online discussions
v Activities
include collaborative writing, group projects, debates and joint problem solving.
v Collaborative
script- structures the process by creating roles and mediating interractions
while allowing flexibility in dialogue and activities- objectives, sequence,
activities.
v Different from cooperative learning
EXAMPLES
v Collaborative learning in virtual worlds- earlier
confined to classroom discussions-introduction of features like ability to
record ideas- promotion of this method.
v In thesis
circles-
work together with at least one professor or lecturer to collaboratively coach
and supervise individual work on final year projects- students switch role as
co-superviser of other students and themselves
v Computer
supported collaborative learning- uses technology in a learning
environment to help mediate and support group interactions, to regulate tasks
and mediate acquisition of new knowledge- use of robots- used by practitioners
in all streams
COLLABORATIVE
CLASSROOM
v In traditional classroom setup-
teacher-only information giver- only “one right answer”- in collaborative
classroom- students too given an equal role- teacher- a facilitator
v Assess study patterns
v Flexible- students too involved in
planning- designing tasks- setting goals- an opportunity for self assessment
v Heterogeneous groups
v Challenges- Chances of indiscipline- new lesson plans required-problem of
individual grading
STRATEGY
v Formation of groups- number
between four and six- in such a way that
students can complement each other-ensure students are comfortable in their
groups
v Description of what is
collaborative learning
v Assigning roles- chairperson-leads debates, ensures everything
runs smoothly and complete participation; secretary-takes notes, acts as
spokesperson- roles rotated weekly
v Students reminded of rules
v Students must be given time to prepare
v Each team member
presents their ideas and others voice opinions
v Spokesperson
presents the ideas put forward by each team- the best ideas are incorporated
and the final form is prepared
v Assignments are given-
leaders of every team keep a record of contribution of every member
v Every student
keeps a journal to record their own ideas and the ideas put forth by other
students and discussions held on the topic- helps in assessing effectiveness of
the system
TECHNIQUES
v Think- Pair Share : Teacher
poses a question demanding analysis- students share ideas within small groups
and later with larger groups
v Three Step Interview : Students take up
roles as interviewer- teacher can assign questions- switch roles- each pair
share answers with group
v Simple Jigsaw : A topic is
divided into various sections- every student takes up one portion- students
with similar topics discuss- share ideas with group
v Written Feedback
v Numbered Heads Together :Teacher
asks a question- each member takes up number- discusses- teacher calls out
number at random – student with respective number answers
v Send a Problem : Each member asks
a question- answer is discussed and written on a card- card is passed to next
group- answer is discussed checked with has been written by the first group-
doubts clarified
v Roundtable : Teacher poses
question-each member writes answer- passes it to others-continues till time is
called-question must be one that motivates thinking and generates answers
v Guided
Reciprocal Response : Faculty lectures- gives possible
questions- students generate questions- discuss answers
ADVANTAGES
v Develops higher thinking levels- stimulates
critical thinking
v Builds self esteem in students
v Promotes student- faculty interraction
v Promotes
positive attitude towards subject matter
v Creates an
environment of active, involved learning
v Develops oral communication skills
v Fosters and develops interpersonal
relationships beyond classroom and individual course
v Students learn to
criticize ideas, not individuals and to view situations from other’s
perspective
CO- OPERATIVE LEARNING
What is Co operative Learning?
Cooperative
learning is an instructional strategy that simultaneously addresses academic
and social skill learning by students. It is a well-researched instructional
strategy and has been reported to be highly successful in the classroom.
•
Characteristics
•
situation
in which two or more people learn or attempt to learn something together
•
methodologies
and environments in which learners engage in a common task where each
individual depends on and is accountable to each other.
•
the
success of one learner helps other students to be successful.
•
a
relationship among learners
•
requires
positive interdependence (a sense of sink or swim together),
•
individual
accountability (each of us has to contribute and learn),
•
interpersonal
skills (communication, trust, leadership, decision making, and conflict
resolution),
•
face-to-face
promotive interaction,
•
processing
(reflecting on how well the team is functioning and how to function even
better).
•
Collaborative
Learning
•
an
educational approach to teaching and learning
•
heavily
rooted in Vygotsky’s views
•
involves
groups of learners working together
•
to
solve a problem, complete a task, or create a product.
•
based
on the idea that learning is a naturally social act in which the participants
talk among themselves. It is through the talk that learning occurs.
•
based
on the theory of social constructivism
•
learning
occurs through social interaction and debates
•
Not only the child’s biological aspects but
his social relations, civilization, history etc. make him grow intellectually.
•
commonly
illustrated when groups of students work together
Ć to search for
understanding meaning, or solutions or
Ć to create an
artifact or product of their learning
•
What is its purpose?
There
is an every increasing need for interdependence in all levels of our society.
Providing students with the tools to effectively work in a collaborative
environment should be a priority. Cooperative Learning is one way of providing
students with a well defined framework from which to learn from each other.
Students work towards fulfilling academic and social skill goals that are
clearly stated. It is a team approach where the success of the group depends
upon everyone pulling his or her weight.
How can I do it?
Five
Basic Elements of Cooperative Learning
1. Positive Interdependence
2. Face-To-Face Interaction
3. Individual Accountability
4. Social Skills
5. Group Processing
The basic elements of cooperative learning can be considered essential to all interactive methods. Student groups are small, usually consisting of two to six members. Grouping is heterogeneous with respect to student characteristics. Group members share the various roles and are interdependent in achieving the group learning goal. While the academic task is of primary importance, students also learn the importance of maintaining group health and harmony, and respecting individual views.
1. Positive Interdependence
2. Face-To-Face Interaction
3. Individual Accountability
4. Social Skills
5. Group Processing
The basic elements of cooperative learning can be considered essential to all interactive methods. Student groups are small, usually consisting of two to six members. Grouping is heterogeneous with respect to student characteristics. Group members share the various roles and are interdependent in achieving the group learning goal. While the academic task is of primary importance, students also learn the importance of maintaining group health and harmony, and respecting individual views.
How can I adapt it?
Cooperative
learning can take place in a variety of circumstances. For example,
brainstorming and tutorial groups, when employed as instructional strategies,
provide opportunities to develop cooperative learning skills and attitudes.
•
Co operative
learning Activities
•
collaborative
writing
•
group
projects
•
joint
problem solving
•
debates
•
study
teams and other activities.
•
The
approach is closely related to Collaborative learning.
•
Aspects
of co-operative Learning
•
(i) Cross-age tutoring when students of higher
age group serve as the consultant for the group.
•
(ii) Peer-tutoring when member of the same age
group and of standard helps the group.
•
(ii) Mentoring when the consultant is really
an expert with respect to the work, to be completed.
•
Other
aspects :
•
1) flexible class management
•
2) heterogeneous grouping.
•
3) teacher acts as a facilitator.
•
4) teacher helps the learner how to learn.
•
5) emphasis on interaction,
self-evaluation and peer-evaluation.
•
6) acknowledgment of the innate talents of
the learner.
•
AIM
•
to
keep all the students of the class
Ć busy and
Ć involve in study
of the subject matter
•
Teaching
Techniques
1) Group work
2)
Workshops
3)
Group Discussion
4)
Role playing
5)
Dramatisation
•
Approaches to cooperative learning
•
Learning
is an active process whereby learners assimilate the information and relate
this new knowledge to a framework of prior knowledge.
•
Learner
has to process and synthesize information rather than simply memorize and
regurgitate it.
•
Learners
benefit when exposed to diverse viewpoints from people with varied backgrounds.
•
Approaches to cooperative learning
•
Learning
flourishes in a social environment where conversation between learners takes
place..
•
the
learners are challenged both socially and emotionally as they listen to
different perspectives, and are required to articulate and defend their ideas.
•
Learners
create their own unique conceptual frameworks and not rely solely on an
expert's or a text's framework.
Assessment and Evaluation Considerations
Observing
cooperative learning groups in action allows you to effectively assess
students' work and understanding. Cooperative learning groups also offer a
unique opportunity for feedback from peers and for self-reflection.
•
Merits
•
the
active exchange of ideas within small groups increases interest among the
participants
•
promotes
critical thinking.
•
cooperative
teams achieve at higher levels of thought
•
retain
information longer than learners who work quietly as individuals.
•
The
shared learning gives learners an opportunity to engage in discussion,
•
take responsibility for their own learning,
and
•
become
critical thinkers.
THINK-PAIR-SHARE
STRATEGY
3.2
Mapping Strategies: concept-mapping, mind-mapping
MAPPING
STRATEGIES -
Literature
Mapping:A literature map or chart is a structured way to have
students address the language of literature by applying literary terms to a
book they are reading. The structure of the map or chart may be adapted to
focus primarily upon the elements of action, setting, atmosphere, tone, or
mood. The literature map or chart can be structured to reflect the emphases
that are most applicable to the work being studied.
Character
Mapping: Character
mapping is a useful tool to help students learn to understand the process of
characterization in literature. In this process, students identify the
character in a circle in the middle of their papers. They then identify
characteristics and qualities of that character and list each one individually
in boxes or other circles around the original circle. They will attach these
new circles with each characteristic with lines leading back to the original
circle.
Conflict
Mapping: The conflict map is developed as an approach to
capitalize upon student interest in the action. In using this approach students
begin by identifying an incident of conflict that plays a significant part in
the book. Once they have chosen an incident of conflict, they need to analyze
and identify the cause of the conflict or identify the issue behind the conflict.
At this point, it is impotant to help students to realize that causes and
issues may be more complex than surface appearance.
Ideals/Values
Mapping: It is a
strategy to explore the ideals or values in literature, especially in
historical fiction. The process is for students to identify an ideal or value
that is significantly explored in the work and place it in a circle at the
center of the map. Supporting evidence is then placed in circles and attached
to the center.
Semantic Mapping: Semantic maps (or graphic organizers) are maps or webs of
words. The purpose of creating a map is to visually display the meaning-based
connections between a word or phrase and a set of related words or concepts.
Semantic maps help students, especially struggling students and those with
disabilities, to identify, understand, and recall the meaning of words they
read in the text. With direct instruction and repeated practice, struggling
students will find that using semantic maps is a very good way of expanding
their vocabulary.
Teachers
have recognized the value of using Mind Maps to engage students, encourage
creativity and, most importantly, teaching how to learn rather simply
memorizing content. Mind Maps have even been integrated into emerging teaching
techniques such as the Flipped Classroom and Design Thinking as outlined in the
Mind Map on the right.
Concept Maps
Graphic organizers (some of which are also
called concept maps, entity relationship charts, and mind maps) are a pictorial
way of constructing knowledge and organizing information. They help the student
convert and compress a lot of seemingly disjointed information into a
structured, simple-to-read, graphic display. The resulting visual display
conveys complex information in a simple-to-understand manner. Increasing Understanding by Creating Graphic Organizers:
The process of converting a mass of data/information/ideas into a graphic map gives the student an increased understanding and insight into the topic at hand. To create the map, the student must concentrate on the relationships between the items and examine the meanings attached to each of them. While creating a map, the student must also prioritize the information, determining which parts of the material are the most important and should be focused upon, and where each item should be placed in the map.
The creation of graphic organizers also helps the student generate ideas as they develop and note their thoughts visually. The possibilities associated with a topic become clearer as the student's ideas are classified visually.
Uses of Graphic Organizers:
Graphic organizers can be used to structure writing projects, to help in problem solving, decision making, studying, planning research and brainstorming.
Creating Graphic Organizers:
Graphic organizers can be drawn free-hand or printed. To go to printouts of many graphic organizers, click on one of the links above or below.
Adding color-coding and/or pictures to a graphic organizer further increases the utility and readability of the visual display.
How to Choose a Graphic Organizer for Your Topic/Task (click on a graphic organizer below to go to printable worksheets):
The task at hand determines the type of graphic organizer that is appropriate. The following is a list of common graphic organizers - choose the format that best fits your topic.
Star: If the topic involves investigating attributes associated with a single topic, use a star diagram as your graphic organizer. Example: Finding methods that help your study skills (like taking notes, reading, doing homework, memorizing, etc.).
Spider: If the topic involves investigating attributes associated with a single topic, and then obtaining more details on each of these ideas, use a spider diagram as your graphic organizer. This is like the star graphic organizer with one more
Uses of Graphic Organizers:
Graphic organizers can be used to structure writing projects, to help in problem solving, decision making, studying, planning research and brainstorming.
Graphic organizers can be used to structure writing projects, to help in problem solving, decision making, studying, planning research and brainstorming.
Creating Graphic Organizers:
Graphic organizers can be drawn free-hand or printed. To go to printouts of many graphic organizers, click on one of the links above or below.
Graphic organizers can be drawn free-hand or printed. To go to printouts of many graphic organizers, click on one of the links above or below.
Adding color-coding and/or pictures
to a graphic organizer further increases the utility and readability of the
visual display.
How to Choose a Graphic Organizer for Your Topic/Task (click on a graphic organizer below to go to printable worksheets):
The task at hand determines the type of graphic organizer that is appropriate. The following is a list of common graphic organizers - choose the format that best fits your topic.
How to Choose a Graphic Organizer for Your Topic/Task (click on a graphic organizer below to go to printable worksheets):
The task at hand determines the type of graphic organizer that is appropriate. The following is a list of common graphic organizers - choose the format that best fits your topic.
Star: If the topic involves investigating attributes associated
with a single topic, use a star diagram as your graphic organizer. Example:
Finding methods that help your study skills (like taking notes, reading, doing
homework, memorizing, etc.).
Spider: If the topic involves investigating attributes associated
with a single topic, and then obtaining more details on each of these ideas,
use a spider diagram as your graphic organizer. This is like the star graphic
organizer with one more level of detail. Example: Finding methods that help
your study skills (like taking notes, reading, memorizing, etc.), and
investigating the factors involved in performing each of the methods.
Fishbone: If the topic involves investigating multiple cause-and-effect factors associated with a complex topic and how they inter-relate, use a fishbone diagram as your graphic organizer. Example: Examining the effects of improved farming methods.
Cloud/Cluster: If the topic involves generating a web of ideas based on a stimulus topic, use a clustering diagram as your graphic organizer. Example: brainstorming.
Tree: If the topic involves a chain of events with a beginning and with multiple outcomes at each node (like a family tree), use a tree as your graphic organizer. Example: Displaying the probabilistic results of tossing coins.
Chain of Events: If the topic involves a linear chain of events, with a definite beginning, middle, and end, use a chain of events graphic organizer. Example: Analyzing the plot of a story.
Continuum/Timeline: If the topic has definite beginning and ending points, and a number of divisions or sequences in between, use a continuum/timeline. Example: Displaying milestones in a person's life.
Clock: If the topic involves a clock-like cycle, use a clock graphic organizer. Example topic: Recording the events in a typical school day or making a story clock to summarize a story.
Cycle of Events: If the topic involves a recurring cycle of events, with no beginning and no end, use a cyclic graphic organizer. Example topic: Documenting the stages in the lifecycle of an animal.
Flowchart: If the topic involves a chain of instructions to follow, with a beginning and multiple possible outcomes at some node, with rules at some nodes, use a flowchart. Example: Computer programmers sometimes use flowcharts to organize the algorithm before writing a program.
Venn Diagram: If the task involves examining the similarities and differences between two or three items, use a Venn diagram. Example: Examining the similarities and differences between fish and whales, or comparing a book and the accompanying movie.
Chart/Matrix Diagram: If the task involves condensing and organizing data about traits of many items, use a chart/matrix. Example: Creating a display of key inventions, who invented them, when, where and why they were invented, etc.
Y-Chart Diagram: If the task involves analyzing and organizing with respect to three qualities, use a Y-Chart. Example: Fill out a Y-Chart to describe what you know about an animal, including what it looks like, what it sounds like, and what it feels like. Or describe a character in a book, including what the charater looks like, sounds like, and how the charater feels.
T-Chart Diagram: If the task involves analyzing or comparing with two aspects of the topic, use a T-Chart. Example: Fill out a T-Chart to evaluate the pros and cons associated with a decision.
Fishbone: If the topic involves investigating multiple cause-and-effect factors associated with a complex topic and how they inter-relate, use a fishbone diagram as your graphic organizer. Example: Examining the effects of improved farming methods.
Cloud/Cluster: If the topic involves generating a web of ideas based on a stimulus topic, use a clustering diagram as your graphic organizer. Example: brainstorming.
Tree: If the topic involves a chain of events with a beginning and with multiple outcomes at each node (like a family tree), use a tree as your graphic organizer. Example: Displaying the probabilistic results of tossing coins.
Chain of Events: If the topic involves a linear chain of events, with a definite beginning, middle, and end, use a chain of events graphic organizer. Example: Analyzing the plot of a story.
Continuum/Timeline: If the topic has definite beginning and ending points, and a number of divisions or sequences in between, use a continuum/timeline. Example: Displaying milestones in a person's life.
Clock: If the topic involves a clock-like cycle, use a clock graphic organizer. Example topic: Recording the events in a typical school day or making a story clock to summarize a story.
Cycle of Events: If the topic involves a recurring cycle of events, with no beginning and no end, use a cyclic graphic organizer. Example topic: Documenting the stages in the lifecycle of an animal.
Flowchart: If the topic involves a chain of instructions to follow, with a beginning and multiple possible outcomes at some node, with rules at some nodes, use a flowchart. Example: Computer programmers sometimes use flowcharts to organize the algorithm before writing a program.
Venn Diagram: If the task involves examining the similarities and differences between two or three items, use a Venn diagram. Example: Examining the similarities and differences between fish and whales, or comparing a book and the accompanying movie.
Chart/Matrix Diagram: If the task involves condensing and organizing data about traits of many items, use a chart/matrix. Example: Creating a display of key inventions, who invented them, when, where and why they were invented, etc.
Y-Chart Diagram: If the task involves analyzing and organizing with respect to three qualities, use a Y-Chart. Example: Fill out a Y-Chart to describe what you know about an animal, including what it looks like, what it sounds like, and what it feels like. Or describe a character in a book, including what the charater looks like, sounds like, and how the charater feels.
T-Chart Diagram: If the task involves analyzing or comparing with two aspects of the topic, use a T-Chart. Example: Fill out a T-Chart to evaluate the pros and cons associated with a decision.
Fact/Opinion: If the task involves distinguishing the facts vs. the opinions in a theme or text, use fact/opinion charts. Example: Fill out a fact/opinion chart to evaluate the facts and opinions presented in a news article.
PMI Diagram: If the task involves analyzing the plusses, minuses, and implicatios of a decision or an action, use a PMI Chart. Example: Fill out a PMI Chart to help evaluate the positive, negative and interesting points associated with taking a new job.
Decision Making Diagrams: If the task is making a decision, use a graphic organizer to enumerate possible alternatives and the pros and cons of each. Example: Fill out a desicion making diagram to help decide which elective courses you'd like to take next quarter.
Semantic Feature Analysis Charts: If the task is comparing characteristics among a group of items, use Semantic Feature Analysis . Example: Fill out a Semantic Feature Analysis chart to compare and contrast the care needed for various pets.
Cause and Effect Diagrams: If the task is examining possible causes and effects in a process, use a cause and effect graphic organizer . Example: Fill out a cause-and-effect diagram to trace the steps in a feedback loop..
KWHL Diagram: If the task involves analyzing and organizing what you know and what you want to learn about a topic, use a KWHL chart. K stands for what you already KNOW about the subject. W stands for what you WANT to learn. H stands for figuring out HOW you can learn more about the topic. L stands for what you LEARN as you read. Example: Fill out a KWHL chart before, during, and after you read about a topic.
Pie Charts: If the task involves showing divisions with a group, use a pie chart. Example: Draw a pie chart to show what percentages of a population have blue eyes, green eyes, or brown eyes.
Vocabulary Map: Graphic organizers can be useful in helping a student learn new vocabulary words, having them list the word, its part of speech (noun, verb, adjective, adverb, etc.), a synonym, an antonym, a drawing that represents the word, and a sentence using the word.
Paragraph Structure: These graphic organizers help you organize the structure of a paragraph, including a topic sentence, sentences with support details, and a conclusion sentence.
5 W's Diagram: If the task involves analyzing the Five W's (Who, When, Where, What, and Why) of a story or event. Example: Fill out a 5 W's Chart to help evaluate and understand the major points of a newspaper story.
Story Map: Story maps can help a student summarize, analyze and understand a story or event.
Character Traits: Graphic organizers help the student identify the traits of fictional characters by looking at events surrounding the character in the text.
Biography Diagrams Graphic organizers are useful to help prepare for writing a biography. Before writing, the graphic organizer prompts the student to think about and list the major events in the person's life.
Animal Report Diagrams: Many graphic organizers are useful to help prepare for writing a report on animals. Before writing, the student should think about and list the major topics that will be researched and covered in the report.
Geography Report Diagrams: These graphic organizers are useful to for doings a short report on a country or other area. The student draws a map and flag, and looks up basic information on the area.
Math Diagrams: Many graphic organizers are useful to learn and do math, include Venn diagrams, star diagrams, charts, flowcharts, trees, etc.
***
One of the most appealing aspects of using graphic organizers is that they are
One of the most appealing aspects of using graphic organizers is that they are
universal innature.
That is,graphicorganizers canbe used toimprovelearning andperformance ofa wide
array of
students, ranging
from those who may be intellectually gifted to those with mild
learning problems.
The end of this
chapter contains a list of selected works that address
graphic organizer
research. You will find articles that demonstrate their
effectiveness for
students whose capabilities range from gifted and talented to
those with mild
cognitive disabilities.*
Merits of Using
Graphic Organizers
Do
graphic organizers raise test-scores?
Graphic organizers have many advantages
in the classroom. They are an excellent tool for visual learners who struggle
with information that is presented in an entirely written form. Organizers
allow students to display a great deal of information on a single graphic. It
is also a far less cluttered approach to note taking and studying. Graphic
organizers are also a great tool to use with struggling writers and students
who are having trouble making connections among concepts. Regardless of how you
use them, graphic organizers are a wonderful classroom resource that you can
integrate in a wide variety of ways.
1. New Ways of Thinking
o Encouraging new ways of thinking is one of
the most important advantages of a graphic organizer. This is especially the
case in writing, where some students are easily frustrated with trying to come
up with ideas that fit a given topic. Graphic organizers remove a lot of the
words involved in prewriting and, through pictures, force students to make
connections among ideas. Figuring out how your writing fits together and flows
is the foundation for any good writer. When students can see how ideas are
placed in an order, writing is far less frustrating and can actually become
something students enjoy doing.
Review
o When you use graphic organizers as a
review tool, they are a great way to help students remember important facts and
concepts they need to know. Arranging information on an organizer, such as a
Venn diagram, can let students visualize how something is alike, different and
the same. They can see all this information on one sheet of paper. They do not
need to take home pages of notes to study, which is sometimes frustrating and
confusing. With one diagram, they have all the information they need to know
about a particular topic. It can make studying a far less painful endeavor for
students.
Easy Revision
o Revising a graphic organizer is a very
easy process, unlike finding a particular spot in pages and pages of notes.
Visual aids have all the information on one page, and, if, as a teacher, you
find you will not have time to fully cover a concept, you can quickly have
students erase that information. On the other end of the spectrum, if you find
that you want to give additional details to your students, you can easily add
information to the organizer. The easy editing that graphic organizers provide
gives you more time to instruct your students, as they are no longer endlessly
flipping through a notebook trying to find the right page.
Retention
Students remember
information better and can better recall it when it is represented and learned
both visually and verbally.[2]
Reading comprehension
Student achievement
Students with and
without learning disabilities improve achievement across content areas and
grade levels.[2]
Thinking and learning skills; critical thinking
When students develop
and use a graphic organizer their higher order thinking and critical thinking
skills are enhanced.[2]
A graphic organizer, also known
as knowledge map, concept map, story map, cognitive organizer, advance
organizer, or concept diagram, is a communication tool that uses
visual symbols to express knowledge, concepts, thoughts, or ideas, and the
relationships between them.[1] The main
purpose of a graphic organizer is to provide a visual aid to facilitate
learning and instruction
This collection of
ready-to-use graphic organizers will help children classify ideas and
communicate more effectively. All of our printable graphic organizers are
designed to facilitate understanding of key concepts by allowing students to
visually identify key points and ideas. By using graphic organizers across all
subject areas, you will be empowering your students to master subject-matter
faster and more efficiently. We have graphic organizers for reading, science,
writing, math, and for self study.
MIND MAP
A mind map about the sport of tennis
A mind
map is a diagram used to visually organize
information. A mind map is hierarchical and shows relationships among pieces of
the whole.[1] It is often created around a single
concept, drawn as an image in the center of a blank page, to which associated
representations of ideas such as images, words and parts of words are added.
Major ideas are connected directly to the central concept, and other ideas
branch out from those.
Mind maps
can be drawn by hand, either as "rough notes" during a lecture,
meeting or planning session, for example, or as higher quality pictures when
more time is available. Mind maps are considered to be a type of spider diagram.[2] A similar concept in the 1970s was
"idea sun
bursting".[3]
Origins
Although
the term "mind map" was first popularized by British popular
psychology author
and television personality Tony Buzan, the use of diagrams that visually
"map" information using branching and radial maps traces back centuries. These
pictorial methods record knowledge and model systems, and have a long history
in learning, brainstorming, memory, visual thinking, and problem solving by educators, engineers,
psychologists, and others. Some of the earliest examples of such graphical records
were developed by Porphyry of Tyros, a noted thinker of the 3rd
century, as he graphically visualized the concept categories
of Aristotle.
Philosopher Ramon
Llull
(1235–1315) also used such techniques.
The semantic network was developed in the late 1950s as
a theory to understand human learning and developed further by Allan M. Collins and M. Ross Quillian during the early 1960s. Mind maps are similar in radial
structure to concept
maps, developed by learning experts in
the 1970s, but differ in that the former are simplified by focusing around a
single central key concept.
Popularisation of the term "mind map"
Buzan's
specific approach, and the introduction of the term "mind map" arose
during a 1974 BBC TV series he hosted, called Use Your Head. In
this show, and companion book series, Buzan promoted his conception of radial
tree, diagramming key words in a colorful, radiant, tree-like structure.
Buzan says
the idea was inspired by Alfred Korzybski's general semantics as popularized in science fiction
novels, such as those of Robert
A. Heinlein
and A.
E. van Vogt.
He argues that while "traditional" outlines force readers to scan
left to right and top to bottom, readers actually tend to scan the entire page
in a non-linear fashion. Buzan's treatment also uses then-popular assumptions
about the functions of cerebral
hemispheres
in order to explain the claimed increased effectiveness of mind mapping over
other forms of note making.
Mind map guidelines
Buzan
suggests the following guidelines for creating mind maps:
- Start in the center with an image of the topic, using at least 3 colors.
- Use images, symbols, codes, and dimensions throughout your mind map.
- Select key words and print using upper or lower case letters.
- Each word/image is best alone and sitting on its own line.
- The lines should be connected, starting from the central image. The lines become thinner as they radiate out from the center.
- Make the lines the same length as the word/image they support.
- Use multiple colors throughout the mind map, for visual stimulation and also for encoding or grouping.
- Develop your own personal style of mind mapping.
- Use emphasis and show associations in your mind map.
- Keep the mind map clear by using radial hierarchy or outlines to embrace your branches.
Uses
Rough mindmap notes taken during a
course session
As with
other diagramming tools, mind maps can be used to generate, visualize, structure, and classify ideas, and as an aid to studying
and organizing information, solving problems, making decisions, and writing.
Mind maps
have many applications in personal, family, educational, and business situations, including notetaking, brainstorming (wherein ideas are
inserted into the map radially around the center node, without the implicit
prioritization that comes from hierarchy or sequential arrangements, and
wherein grouping and organizing is reserved for later stages), summarizing, as
a mnemonic
technique, or to
sort out a complicated idea. Mind maps are also promoted as a way to
collaborate in color pen creativity sessions.
In
addition to these direct use cases, data retrieved from mind maps can be used
to enhance several other applications; for instance expert search systems, search engines and search and tag query
recommender. To do so, mind maps can be
analysed with classic methods of information
retrieval to
classify a mind map's author or documents that are linked from within the mind
map.
Differences from other visualizations
- Concept maps - Mind maps differ from concept maps in that mind maps focus on only one word or idea, whereas concept maps connect multiple words or ideas. Also, concept maps typically have text labels on their connecting lines/arms. Mind maps are based on radial hierarchies and tree structures denoting relationships with a central governing concept, whereas concept maps are based on connections between concepts in more diverse patterns. However, either can be part of a larger personal knowledge base system.
- Modelling graphs - There is no rigorous right or wrong with mind maps, relying on the arbitrariness of mnemonic systems. A UML diagram or a semantic network has structured elements modelling relationships, with lines connecting objects to indicate relationship. This is generally done in black and white with a clear and agreed iconography. Mind maps serve a different purpose: they help with memory and organization. Mind maps are collections of words structured by the mental context of the author with visual mnemonics, and, through the use of colour, icons and visual links, are informal and necessary to the proper functioning of the mind map.
Research
Effectiveness - Cunningham (2005) conducted a
user study in which 80% of the students thought "mindmapping helped them
understand concepts and ideas in science". Other studies also report
positive effects through the use of mind maps.
Farrand, Hussain, and Hennessy (2002) found that spider diagrams (similar to concept maps) had
limited, but significant, impact on memory recall in undergraduate students (a
10% increase over baseline for a 600-word text only) as compared to preferred
study methods (a 6% increase over baseline).This improvement was only robust
after a week for those in the diagram group and there was a significant
decrease in motivation compared to the subjects' preferred methods of note
taking. A meta study about concept mapping concluded that concept mapping is
more effective than "reading text passages, attending lectures, and
participating in class discussions".
The same study also concluded
that concept mapping is slightly more effective "than other constructive
activities such as writing summaries and outlines". In addition, they
concluded that low-ability students may benefit more from mind mapping than
high-ability students.
Features
of Mind Maps
- Beel & Langer (2011) conducted a comprehensive analysis of the content of
mind maps. They analysed 19,379 mind maps from 11,179
users of the mind mapping applications SciPlore
MindMapping
(now Docear) and MindMeister. Results include that average users
create only a few mind maps (mean=2.7), average mind maps are rather small (31
nodes) with each node containing about 3 words (median). However, there were
exceptions. One user created more than 200 mind maps, the largest mind map
consisted of more than 50,000 nodes and the largest node contained ~7500 words.
The study also showed that between different mind mapping applications (Docear vs MindMeister) significant differences exist
related to how users create mind maps.
Automatic
Creating of Mind Maps
- There have been some attempts to create mind maps automatically. Brucks &
Schommer created mind maps automatically from full-text streams. Rothenberger
et al. extracted the main story of a text and presented it as mind map. And
there is a patent about automatically creating sub-topics in mind maps. Pen and Paper vs Computer - There are
two studies that analyze whether electronic mind mapping or pen based mind
mapping is more effective
Tools
Mind-mapping software can be used to organize large amounts of information,
combining spatial organization, dynamic hierarchical structuring and node
folding. Software packages can extend the concept of mind-mapping by allowing
individuals to map more than thoughts and ideas with information on their
computers and the Internet, like spreadsheets, documents, Internet sites and images.
It has been suggested that mind-mapping can improve learning/study efficiency
up to 15% over conventional note-taking
***
3.3
SOAP strategy in Language learning
SOAPS
STRATEGY
SOAPS—
(A Strategy for Reading and Writing)
Any good composition, whether written, spoken, or drawn, is carefully planned.
This
composition has integral parts that work together in complex and subtle
arrangement to produce meaning. SOAPS provides a concrete strategy to help you
identify and use these central components as a basis for your own writing. We
will be using SOAPS as a means of developing a strong introductory paragraph.
SOAPS is an acronym for a series of questions that you must first ask yourself,
and
then answer, as you begin to plan your composition.
SPEAKERWho is talking? What authority does this person have to deliver the
message? How did the person earn the opportunity to deliver the message?
OCCASIONWhat is the larger occasion or context (the broader issue) that
prompted the piece? What is the immediate occasion? What caused the writing to
happen?
AUDIENCE‐‐‐‐To whom is the writing/text addressed or directed? How is the
message tailored to the needs of a specific group?
PURPOSE‐‐‐Why does the text exist? What is the goal of the speaker? What action
does the speaker wish the audience to take? What does the speaker want the
audience to think or do as a result of reading the text?
SUBJECT‐‐‐What is the text about? Is it specific (an individual struggle) or general?
Is it abstract or concrete? Is it current or timeless?
RELEVANCE OF SOAPS STRATEGY
To analyze any piece of writing -- any
rhetoric -- it is essential to know the subject of the piece, the occasion for
its being written, the audience for whom it is written, the purpose of the
piece, and the actual speaker (may differ from the author). In other
words, use the SOAPS strategy.
S (SUBJECT) : The general topic, content, and ideas
contained in the text. You should be able to state the main subjects in a
few words or a short phrase.
O (OCCASION) : The time,
place, context, or current situation of the piece. It is important that
you understand the context that encouraged the writing to happen, but don’t
confuse occasion with purpose. Also think of it as the “genesis” of the
writing, or what possibly got it started. Why did the author sit down and
write about this?
A(AUDIENCE) : The group of readers
to whom this piece is directed. The audience may be one person, a small
group, or a large group; it may be a certain person or a certain
people. Try to be as specific as possible in your description.
Authors do not just write and hope someone will read; they write for a specific
audience and hope for a possible broader audience then intended. Imagine
the author having a conversation. Who is he sitting across from?
P(PURPOSE): The reason behind
the text. This is especially important for examining rhetoric. You
cannot examine the logic or argument of a piece until you know the reason for
the piece, or what the author is trying to tell you. What does the author
want the audience to take away? You might remember to think “to”, for example,
to inform or to persuade.
S(SPEAKER): The voice which
tells the story. You might believe that the author and the speaker are
the same, but that is often not the case. In fiction, the author may
choose to tell the story from any number of different points of view or through
different methods of narration and characterization. There might be a
gender difference. You need to be able to differentiate between the
author and the narrator, understanding that what the narrator believes may not
be true for the author. In nonfiction, it is important not just to
identify the author but also analyze the author’s attitude toward the subject
and audience and the “tone of voice” that is used in the selection.
What is
his ATTITUDE? What is his TONE?
What is the author’s STYLE?
An author’s style is what makes his or her writing unique.
The author has the choice of many different options or rhetorical
strategies. Some rhetorical strategies are: diction, imagery, details,
language, and syntax. Some relate to the type of appeals made by the
author. What does the author choose to use and what effect does the author’s
selections have on the piece? What form, message, and tone does he employ? To
fully analyze style, consider Rhetorical Triangle.
RHETORICAL
TRIANGLE
Follow Up Activity
Prepare a SOAPS Reading
Strategy Teaching manual and take a class using SOAPS Reading Strategy .
***
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